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3 Pokemon Games That Didn't Get the Appreciation They Deserved

In the wake of a vision of world peace thanks to Pokémon Go, there's no question that the monster collecting franchise is about as mainstream gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The continued excitement around card prices guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million copies. Even, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in recent entries—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release said Ranch was a poor if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream focused on running the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given dozens of core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu

Written by

Jason Kennedy

A seasoned journalist and cultural commentator with over a decade of experience covering UK affairs.

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